A historical Pachinko machine, a relative of Francis Galton's Quincunx and the AAKKOZZLL, and the predecessor of the widely popular amusement in today's Japan. Click here for more info – photo by Gnsin.

Epstein and Axtell's Sugarscape simulation is just one example of a wide variety of computer models now being developed on the basis of interactions between agents governed by given rules rather than on equations defining global behavior. The idea is to model from the bottom up-seeing behavior emerge out of interactions among individuals-instead of from the top down-deriving the behavior of individuals from overarching laws.
   What distinguishes the Sugarscape project is its emphasis on seeing what sorts of socially relevant behavior can emerge from the collective interaction of individuals following the simplest possible rules. "The surprise is that we can grow [complex, recognizable behavior] with incredibly simple rules and simple agents," Epstein says.

From "The gods of sugarscape; digital sex, migration, trade, and war on the social science frontier" (full text online)